Body of Work is a series of tapestries intended in a sculptural form, they become totem-objects, fragments of a body, inspired by insect mimicry and electronic circuits patterns.
The idea came up after a reflection about our bodies been fragmented and digitalized:
they were functioning machines in need to be protected by losing every physical contact
with other bodies, with our relationships mediated by technology we became disembodied.
I investigated two aspects of traditional tapestry: being a bi-dimensional object and the role of warp which should not be visible. I wanted to give a three-dimensional shape to my tapestries, turning them into sculptures and I’ve used black warp threads as an aesthetic element, leaving the unwoven part free to fall from the tapestry.